

One side between C-D Street and Michigan is called B-Block, and the other side must be A-Block. One side is C-D Street, the middle area is known as Broadway, and the far end is known as Michigan. It's basically the central point to all other areas. The Cell Block is the big, square area in the middle of the map. The door from the Library (near the Olympia) will lead directly to C-D Street. Follow this hall until you reach B-Block. The door from D-Block (near the M14) will lead to a long hallway. The cell block is massive, and leads to other areas of the map and other weapon wall spots. If you wish to leave the area, you can buy a door at one of the ends for 1000 Points a piece.Only buy them if you have nothing else espcialy the M14!īoth doors lead to the main Cell Block, but they are at completely different ends. Like usual, these are the starting weapons. Charge the voltage meter inside while in the Afterlife to open the cell with the Double Points Power-Up.ĭ-Block has the M14 on the wall for 500 points, and the library has the Olympia on the wall for 500 points. When you're alive again, it will be a normal door. This doorway is only available while in the Afterlife. Notice the blue doorway with the voltage meter nearby.

You will have to revive yourself while in the Afterlife. The game starts out all players in the Library and D-Block. Some of the pages make it much easier to find specific things instead of reading through this whole map walkthrough.
#BO2 ZOMBIES SYNDICATE PROJECT HOW TO#
If you want to know how to accomplish certain achievements or trophies, see the Uprising Achievements and Trophies page.
#BO2 ZOMBIES SYNDICATE PROJECT UPGRADE#
It's a guide on how to get to each part of the map, find all weapons, find all perks, and will be updated with trap upgrade part locations. This is a quick map walkthrough for Mob of the Dead. After killing Brutus, he will drop a Power-Up. The damage they do is the same as a normal zombie, but the damage they can take is much more. It stomps around, shaking the entire screen, then walks up to a player and hits them like a normal zombie. It's basically a bigger and stronger version of the normal Zombie. Any other doors are impenetrable.īrutus is a new Zombie in Mob of the Dead. When you enter the afterlife, you will be able to walk through these doors without a problem. Look for doors around the map with the same Afterlife symbol on them. Once someone (or the whole team) makes it to the bridge and Pack-A-Punch machine, all machines will turn on. In fact, this is the map's only source of power until you fly over to the bridge. Electricity can also be used to power up volt meters around the map for various utilities. The electricity that you fire does not kill zombies, but teleports them elsewhere. If you have a Afterlife when you get down you automaticly go to Afterlife. At the end of each round, one more will be added, up to a max of three.

The number at the bottom right corner of the screen will show how many Afterlifes you have left. However, if you are downed by zombies, you will lose all perks when revived! Make note: If you down yourself when interacting with a power box, you will keep your perks when you revive. Any longer, and you will go down and will need a team mate to revive you.

Use the blue symbol at the bottom of the screen as an afterlife length meter. While in the afterlife, you can walk, levitate, shoot electricity and revive yourself for up to 60 seconds or shorter. When downed, or when you interact with a power box, you will be able to enter the Afterlife. Afterlife MechanicĪ new feature, or mechanic, for Mob of the Dead is the Afterlife. For a list of Easter Eggs for this map, see the Mob of the Dead Easter Eggs page.
